Challenge Mode

This page is a heavy work in progress. Challenge Mode is a single player mode available in various Lumines games, and is considered the "main" mode of the franchise.

General Information
In this mode, progress is done by clearing a certain amount of blocks, which results in either a level up or the skin being cleared. In the former, should a high enough level be reached, the skin is changed, which automatically results in it being unlocked for Single Skin Mode. Other skins, as well as avatars can also be unlocked by meeting certain requirements during gameplay. Each skin has its own parameters for block speed and level up/clear quota.

In Lumines: Puzzle Fusion
Contains only one Challenge Mode. Skins go through two loops before "pausing". Progression is based on a level system. This is also seen in Lumines PLUS.

In Lumines: Block Challenge
Contains two modes; Challenge and Shuffle. Challenge goes through the game's nine skins endlessly, while Shuffle randomizes the order. Progression is based on an order system.

In Lumines II
Contains four Challenge settings; Challenge B, Challenge A, Challenge S, and Challenge Enduro. Of the first three, Challenge A and Challenge S have reduced playfields of 16x9 and 16x8, respectively. Challenge Enduro plays through all of the skins from the previous modes in order, ending after the last skin is cleared. Progression is based on an order system.

In Lumines LIVE!
Contains multiple Challenge settings, though without the reduced playfield. Progression is based on a level system. This is also seen in Lumines: Puzzle Fusion PC and Lumines Supernova, though the latter's progression is based on an order system.

In Lumines: Touch Fusion
Contains two Challenge settings; Single Lap and Endless Lap. Progression is based on a level system.

In Lumines: In The House Ibiza '10
Contains only one Challenge Mode. Progression is based on an order system.

In Lumines: Electronic Symphony
Contains only one Challenge mode, labeled as "Voyage Mode". While the progression system is based on an order system, the skin itself can change should a higher percentage be reached. Up to three different "levels" are seen, with variable rates by skin.

In Lumines: Puzzle & Music
All of the packs, save for SINGLE SKIN COLLECTION, contain four Challenge difficulties, labeled as Easy, Normal, Hard and Endless. Only Easy is available at first, and clearing it allows for the next one to be playable. Easy, Normal and Hard have a limit, in which Hard plays through all the skins in order. Endless is much like Hard, though, as its name indicates, the skins are played endlessly. Progression is based on Electronic Symphony, though with a percentage cap by "level".

In Lumines Remastered
Contains three Challenge settings; Basic, Endless and Shuffle. Basic plays through the skins in order, though the game ends after clearing the last one. Endless acts like the Challenge Mode from the original game, going through three loops before pausing. Shuffle goes through all of the unlocked skins in a random order. Much like Basic, the game ends after clearing the last skin. Progression is based on a level system.

Lumines LIVE!
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Challenge Enduro
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Lumines: Puzzle Fusion PC (WildTangent)
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Lumines: Puzzle Fusion PC (Steam)
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Lumines: Electronic Symphony
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Lumines: Puzzle & Music
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